Dev Diary #80: Is That a Dagger in Your Pocket…?
Let’s talk about artifacts and the systems surrounding it.
Artifacts can be divided into two categories, inventory and court, which is also where the items are stored. This dev diary will focus on the former one, so the inventory.
Feast thine eyes on the inventory screen! Instead of putting all of the goodies into a big pile, we’ve made an inventory window showing what’s currently equipped and how many of each category you can “wear”.
[image of inventory screen]
Equipable artifacts fall into the following categories; crown, regalia, weapon, armor, and lastly, trinkets. Most of these categories speak for themselves but trinkets, so what are they you may ask? The answer is a myriad of things; they can be brooches, dried flowers, even a worm on a string.
You can also sort after these categories, making it easy to find what you’re looking for when you want to equip, repair, or just browse your inventory.
[image of inventory screen: artifact section]
In the Artifact Details, you can read the artifact’s history, as well as see what people are claimants. Watch out – some of these people may be looking to steal the artifact away from you…
[image showing artifact details: history tab]
Of course, it goes both ways! Did your stupid brother inherit the family heirloom? You can duel, declare war, or steal it — as long as you have a claim.
[image showing artifact details: claimants tab]
Artifacts wear down when on your person versus when they are on display in the court. So keep that in mind as it can be costly in the long run to equip everything for the bonuses if you’re not making full use of them.
Since the Antiquarian is such a vital figure in maintaining and making full use of your artifacts, there’s a shortcut to recruiting or just looking at who has that position in your court.
[image showing the Antiquarian court position info]
As shown in the image, the Antiquarian unlocks the ability to Reforge and Repair, as well as Commissioning Artifacts.
Inspirations are fickle like creativity, so if you have the gold and you want something commissioned, you can get in touch with local artisans through the Commission Artifact decision.
An additional benefit of commissioning an artifact is that you get to decide what’s being made.
[image showing the commission artifact decision; artifact selection]
Now you might wonder, “why would I ever subject myself to the whims and possible long time for a person to become inspired if I can just go to the local artisans and get what I want?”
You see, even if inspirations appear as fickle as love during springtime, it’s that little extra spice — a creator’s passion — that permeates through the final product. It’s that warm feeling of love for the craft that the beholder can feel just by looking at it, it’s something that’s not always present in a commissioned piece.
Ah, my apologies, I appeared to have been carried away there for a brief moment by my muse.
What I meant to say is that in gameplay terms, that means that inspired people can create artifacts of higher quality while the commission artisans will do the bare minimum and therefore be of the lowest quality.
[image showing the inspiration progress]
Whether a passion project or not, creating something takes time. We ask for your understanding and hope that you continue to enjoy Crusader Kings 3!
This Dev Diary was ghostwritten by the mysterious CC.